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State of GPU Hardware (End of Year 2025)

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Dmytro Bulatov

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Description

State of GPU Hardware (End of Year 2025) is a guest blog article by Dmytro Bulatov (Boolka) on asawicki.info. The URL is one market-and-feature analysis post for Direct3D 12 developers.

It covers Steam Hardware Survey and D3d12infoDB data for late 2025, architecture market share, active driver support by vendor, and guidance for DXR, Shader Models 6.5 through 6.8, mesh shaders, and related D3D12 features. Sections discuss fallbacks versus raising minimums, feature overlap, driver and pricing trends, and example minimum-spec strategies.

It is for intermediate to advanced custom-engine programmers choosing D3D12 feature floors and Agility SDK targets. The post notes commercial-engine users have less control over these choices.

Access is a free HTML article with tables and architecture matrices. No login is required.

The post is useful for weighing audience loss against API features when setting 2025-era D3D12 minimums from public survey and capability data.