- Creating a Volumetric Ray Marcher
The post builds a march loop along the camera ray inside a mesh volume, sampling tiled 2D slice atlases as pseudo-3D density, accumulating opacity, and clipping to a bounding box while supporting o…
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· <general><shaders><intermediate><across><helps><material><math><nodes> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <shaders><access><basic><covers><free><look><material><multi> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
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· <general><intermediate><access><across><dcc><free><generator><hosted> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
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· <shaders><intermediate><across><basic><engineers><free><graphs><material> - Cyanilux GitHub - URP Blit Renderer Feature
URP_BlitRenderFeature demonstrates a ScriptableRendererFeature that performs full-screen blits in Universal RP - template for custom post effects, copying buffers, or chaining pass
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· <general><intermediate><access><free><graphs><material><open><renderer> - The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
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· <general><intermediate><deep><free><generator><helps><library><open> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
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· <shaders><intermediate><across><dev><follow><free><material><math> - meshoptimizer - v1.2
meshoptimizer - v1.2 is an open-source library / codebase hosted on GitHub.
meshoptimizer v1.2 release notes introducing experimental MikkTSpace-based tangent frame generation,…
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· <covers><gltf><hosted><library><material><open><support><useful> - MaterialX: The Past, Present and Future of Portable Materials
MaterialX: The Past, Present and Future of Portable Materials is a recorded talk by Alain Hostettler, presented at High-Performance Graphics (HPG).
HPG talk by Alain Hostettler…
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· <general><shaders><intermediate><talk><adoption><bsdf><dcc><engineers> - Kiln: WebGPU-Native Out-of-Core Volume Rendering for Multi-GB Datasets
DEV Community article introducing Kiln, a WebGPU-native out-of-core volume renderer that streams multi-GB brick pyramids over HTTP with a fixed VRAM page cache and compute…
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· <shaders><covers><dev><multi><renderer><support><useful><virtual> - Rain Effects On Terrain - Terrain Shaders - Episode 18
Rain Effects On Terrain - Terrain Shaders - Episode 18 is a Ben Cloward YouTube tutorial adding rain puddles, ripples, and droplets to a Unity terrain Shader Graph series.
It…
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· <shaders><intermediate><follow><free><graphs><material><ready><useful> - Khronos at 25: Shaping Visual Computing with Open Standards
Khronos Group blog post by Neil Trevett marking twenty-five years of open visual-computing standards.
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· <general><deep><dev><free><gltf><open><plus><single>