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The Danger Zone - MJP Blog

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Matt Pettineau (MJP)

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Description

The Danger Zone is Matt Pettineau's graphics blog at therealmjp.github.io/posts/, published under the MJP handle. Pettineau is a senior graphics engineer known for D3D12 samples, barrier analysis, and production rendering research.

Posts cover D3D12 resource barriers and the Breaking Down Barriers series, bindless deferred texturing, GPU-driven rendering with ExecuteIndirect, subsurface scattering, MSAA and signal-processing views of antialiasing, weighted blended order-independent transparency usage, and shader permutation management. Companion GitHub samples such as DeferredTexturing demonstrate bindless G-buffer techniques.

Advanced D3D12 and HLSL programmers building engines or researching console-style renderers benefit most. Expect Windows and DirectX 12 context; many articles reference his sample framework and DXC/SM6 experiments.

Free to read with linked sample code. Articles are primary references cited by other graphics programmers discussing bindless rendering and D3D12 synchronization.

Widely linked in the D3D12 graphics community as authoritative practical guidance on barriers, bindless texturing, and modern API usage.