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BruteForceGame

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Description

Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.

Devlogs walk through shipped shaders: shell grass bent with orthographic render textures and depth cameras, watercolor outlines with moving colored shadows and ink masks, curved sea water, vertical fog tied to level kill zones, skies, and image-effect stacks.

Intermediate developers comfortable with Built-in Render Pipeline HLSL and small C# global-uniform hooks benefit most; fog and shell ideas translate broadly even when samples are Unity-specific.

Posts sit on a free Wix index of 2019 - 2020 articles and digest updates, illustrated with in-editor captures rather than abstract node graphs.

The archive is niche studio documentation, though outlets such as 80 Level republished Houllier's grass and watercolor breakdowns for indie renderers.