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Catlike Coding

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Jasper Flick (Catlike Coding)

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Description

Jasper Flick's long-running tutorial site for Unity and Godot development. It publishes text-first, chaptered series on C# game code, custom shaders, procedural meshes, and complete mini-projects rather than isolated tips.

The Rendering series explains Unity's built-in pipeline from mesh to pixels, covering lighting, shadows, and shader stages. The author notes it targets deprecated Built-in RP APIs, though the underlying concepts still apply. The actively maintained Custom SRP series builds a scriptable render pipeline from scratch with forward rendering, lighting, shadows, post-processing, and ongoing Unity 6.x upgrades.

Other major tracks include Hex Map (turn-based strategy map generation), a movement tutorial series, pseudorandom surfaces, and newer Godot content. Flick also created the SDF Toolkit for Unity signed-distance-field meshing and maintains AnyDice, an online dice probability calculator.

Tutorials are free on the website with optional Patreon support. Writing is methodical and code-heavy, assuming you follow along in the editor. Custom SRP releases versioned project updates with companion migration notes.

Featured in Unity community spotlights and widely linked among Unity graphics programmers learning render pipelines; the Custom SRP track is the recommended path over the older Built-in Rendering series for modern pipeline work.