- BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
100% match
· <shaders><built><content><forward><isolated><lighting><pipeline><unity> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
100% match
· <code><shaders><custom><distance><first><lighting><mesh><movement> - Anno 1800: Frame Analysis
Anno 1800: Frame Analysis is a reverse-engineering blog post by Thomas Poulet that traces how Ubisoft Mainz's custom Anno 1800 engine builds one captured frame.
It covers…
100% match
· <code><custom><distance><forward><lighting><map><shadows><strategy> - Inresin
Louis Waloschek's WordPress technical art blog: a small set of long Unity Built-In Render Pipeline tutorials rather than a formal curriculum.
Articles cover selective PPv2 effects by packing mask data into opaque shader alpha, stylized interior lighting faked with global position arrays and C# managers, and terrain-mesh blending through auxiliary cameras and replacement shaders.
90% match
· <shaders><built><editor><lighting><mini><pipeline><unity> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
90% match
· <shaders><built><lighting><pipeline><projects><scriptable><unity> - Optimizing Based On Analysis - Game Optimization - Episode 8
[video] Optimizing Based On Analysis - Game Optimization - Episode 8 is a free YouTube episode by Ben Cloward that applies prior PIX captures to concrete Unity URP and Unreal…
90% match
· <code><distance><editor><first><forward><map><pixels><unity> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
83% match
· <code><shaders><custom><forward><pipeline><scriptable><unity> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
83% match
· <code><shaders><forward><mesh><pipeline><vertices><unity> - Per Texel Lighting
Per Texel Lighting is a February 2026 technical blog post by Joshua Martinez explaining a Unity project that lights and shadows objects per texture texel instead of per…
83% match
· <code><shaders><distance><lighting><mesh><shadows><unity> - Vertex Shaders & Tessellation | Unity Shader Code Basics 05
[video] Vertex Shaders & Tessellation | Unity Shader Code Basics 05 is a Daniel Ilett Unity tutorial on vertex displacement and hardware tessellation in handwritten URP-style…
83% match
· <code><shaders><distance><lighting><mesh><vertices><unity> - Stateless particles - rendering without a mesh
The GPU supplies only SV_VertexID and SV_InstanceID, and the vertex shader fabricates positions, UVs, and normals for each quad or triangle strip.
77% match
· <shaders><custom><lighting><mesh><pipeline><procedural><unity> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
77% match
· <shaders><content><custom><distance><editor><unity> - Finger Shadows in Compose
Finger Shadows in Compose is a November 2025 graphics article by Romain Guy on soft finger or stylus shadows over Jetpack Compose UI using Android RuntimeShader.
It models the…
75% match
· <code><shaders><custom><distance><lighting><shadows> - REAC 2025 Geometry rendering and shaders infrastructure in Warhammer 40000: Space Marine 2
This is a REAC 2025 conference talk video from Max Bukhalov and Egor Orachev of Saber Interactive about geometry rendering and shader infrastructure in Warhammer 40000: Space…
75% match
· <code><shaders><forward><lighting><pipeline><procedural> - The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
73% match
· <custom><editor><lighting><map><shaders><unity> - Your First Shader | Unity Shader Code Basics 01
Your First Shader | Unity Shader Code Basics 01 is a beginner YouTube tutorial by Daniel Ilett that writes a Unity 6 URP unlit Hello World shader from an empty file in ShaderLab…
71% match
· <code><shaders><built><first><mesh><unity> - Wicked Engine
Open-source C++ game engine with modern rendering features - real-time ray tracing, mesh shaders, GPU-driven rendering, and a lightweight editor.
69% match
· <code><editor><generation><lighting><mesh><shaders> - The nature of the pixel
The article argues that many issues blamed on lighting or materials actually come from evaluating shaders at pixel centers on a fixed grid.
65% match
· <shaders><distance><lighting><pixels><unity> - Procedural Pool Balls
Shader tutorial article by Daniel Pokladek on drawing procedural pool balls with signed distance fields in Unity.
65% match
· <shaders><distance><procedural><sdf><text><unity> - Terrain Texture Node Parameters - Terrain Shaders - Episode 13
Terrain Texture Node Parameters - Terrain Shaders - Episode 13 is a Ben Cloward YouTube tutorial continuing a Unity terrain shader series on wiring terrain layer controls into a…
65% match
· <shaders><built><custom><map><unity>