- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <shaders><intermediate><free><graph><node><scene><shader><want> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <shaders><intermediate><free><graph><need><node><shader><texture> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <shaders><intermediate><based><free><graph><layer><node><offset> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match
· <shaders><intermediate><based><color><free><graph><node><offset> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <shaders><custom><free><graph><notes><scene><shader><texture> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
100% match
· <shaders><both><free><graph><node><scene><shader><texture> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match
· <shaders><intermediate><based><free><graph><height><node><shader> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
100% match
· <shaders><intermediate><back><free><graph><node><shader><texture> - Fractured Cube Breakdown (Cyanilux)
Step-by-step Cyanilux post on pivot baking: Blender Cell Fracture, UV-stored shard pivots, and URP Shader Graph vertex scale, rotation, and burst from a handle.
100% match
· <shaders><intermediate><free><graph><maps><node><scale><shader> - Hologram Shader Breakdown (Cyanilux)
A Shader Graph breakdown for Unity URP holograms: world-space scanlines from sine or frac, Fresnel rim, HDR additive tinting, plus optional UV distortion and glitch for quads.
100% match
· <shaders><intermediate><based><free><graph><node><optional><shader> - Jellyfish Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph jellyfish: sine vertex displacement, Y masking, Fresnel tint, and C# tentacle counter-rotation when the body turns.
100% match
· <shaders><intermediate><based><free><graph><node><shader><useful> - Liquid Shader Breakdown (Cyanilux)
A May 2019 Unity URP Shader Graph breakdown that clips geometry by world height, fakes a liquid top with two-sided back faces, and adds foam plus optional sine wobble.
100% match
· <shaders><intermediate><back><based><free><graph><node><shader> - Portal Shader Breakdown (Cyanilux)
Portal Shader Breakdown (May 2019) is a Cyanilux Shader Graph walkthrough for a wormhole portal on a flat unlit quad.
100% match
· <shaders><intermediate><based><free><graph><node><offset><shader> - Sprite Glow/Outline Shader Breakdown (Cyanilux)
Sprite Glow/Outline Shader Breakdown is a March 2020 Cyanilux article for URP Shader Graph on 2D sprites.
100% match
· <shaders><intermediate><based><channel><free><graph><node><normal> - Sprite Stencil Overlay Breakdown (Cyanilux)
Sprite Stencil Overlay Breakdown is a February 2020 Cyanilux post (updated March 2024) for Unity URP.
100% match
· <shaders><intermediate><default><free><graph><layer><mask><node> - Swapping Colours (Cyanilux)
Swapping Colours is a February 2023 Cyanilux post on recolouring textures and procedural inputs in Unity Shader Graph for 3D, sprites, UI, or signed-distance shapes.
Sections cover Tint, Lerp, channel-packed greys, mask textures, Replace Color, Blend modes, gradient ramps as textures, and palette index lookups.
100% match
· <shaders><intermediate><color><free><graph><node><shader><texture> - Sword Slash Shader Breakdown (Cyanilux)
Cyanilux's Sword Slash Shader Breakdown (Dec 2021) is a free Unity blog tutorial for an unlit URP Shader Graph effect on a ring mesh: panning a triangular slash mask and noise over time, like soulercoaster ribbon VFX used in spells.
Setup covers ring UVs, textures, and optional downloads; the Graph builds Slash/Length UV animation, comparison masking, edge fades, scrolling noise, Lerp colors with Smoothstep, and optional vertex Scale.
100% match
· <shaders><intermediate><free><graph><node><shader><texture><two> - Ultraviolet Lights & Invisible Ink (Cyanilux)
Ultraviolet Lights & Invisible Ink (Dec 2023) is a Cyanilux blog tutorial on gpu-side hidden decals in Unity URP, inspired by UV fingerprint hunts and lens-of-truth style puzzles.
100% match
· <shaders><intermediate><based><free><graph><node><path><shader> - Whirlpool Shader Breakdown (Cyanilux)
Whirlpool Shader Breakdown (Cyanilux, May 2019) on cyanilux.com walks through an Unlit Shader Graph whirlpool on a scaled Unity plane: polar coordinates shape a vertex funnel and animate seamless noise UVs for a stylized inward swirl.
One Minus, Power, and object-space Position build the funnel; Lerp water colours, Time-driven polar UVs, Sample Texture 2D LOD noise with optional Step edge, Fraction spirals, and world-space Simple Noise with Posterize bands add detail.
100% match
· <shaders><intermediate><based><free><graph><node><offset><shader> - Writing Shader Code in Universal RP (v2) (Cyanilux)
Writing Shader Code in Universal RP (v2) is Cyanilux's ShaderLab and HLSL guide for Unity URP (2021, updated 2022).
100% match
· <shaders><built><free><graph><inspector><node><shader><via>