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Terrain Texture Node Parameters - Terrain Shaders - Episode 13

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Video / channel Intermediate

Ben Cloward

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Description

Terrain Texture Node Parameters - Terrain Shaders - Episode 13 is a Ben Cloward YouTube tutorial continuing a Unity terrain shader series on wiring terrain layer controls into a custom Shader Graph.

It walks through Terrain Texture node outputs for diffuse, normal, and mask maps, the available boolean for optional mask maps, channel remapping scale and offset for metallic, AO, height, and smoothness, normal scale via a cheap append-based strength trick, color tint, and tiling. It shows both a three-texture mask-map path and remapping on the series two-texture packing scheme, with notes on shader cost trade-offs.

It is for intermediate Unity technical artists who already built the early terrain layer subgraph and want inspector parameters to match the default terrain layer UI.

Access is a free YouTube video with live Shader Graph editing and scene tweaks.

It is useful when custom terrain shaders ignore layer sliders and artists need those controls without switching back to the stock terrain shader.