- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <shaders><intermediate><blog><cyanilux><annotated><assume><breakdown><catalog> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <shaders><intermediate><blog><cyanilux><also><annotated><assume><breakdown> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <shaders><intermediate><blog><cyanilux><also><annotated><assume><based> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match
· <shaders><intermediate><blog><cyanilux><also><annotated><assume><based> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <shaders><blog><cyanilux><also><assume><breakdown><catalog><entry> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
100% match
· <shaders><blog><cyanilux><assume><breakdown><catalog><entry><examples> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match
· <shaders><intermediate><blog><cyanilux><also><annotated><assume><based> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
100% match
· <shaders><intermediate><blog><cyanilux><annotated><assume><breakdown><catalog> - Old school rendering rant - Tomb Raider
Old school rendering rant - Tomb Raider is a long-form Medium article by Reinig David in a series on late-1990s software rendering techniques.
The post dissects Tomb Raider III…
100% match
· <intermediate><blog><based><developers><distance><free><portal><read> - Moving Scaling and Rotating UVs in Godot Shaders | Tutorial
A Binbun3D Godot shader tutorial (part 2 of a UV series) on moving, scaling, and rotating texture coordinates in canvas_item fragment shaders.
It continues a basic…
100% match
· <shaders><blog><based><coordinates><free><node><offset><sample> - IBL Optimization Study III: Shared memory and Latency Hiding
IBL Optimization Study III: Shared memory and Latency Hiding is the third Technik blog post by Carmelo J Fernandez-Aguera Tortosa optimizing GGX specular prefiltering for…
100% match
· <shaders><blog><based><free><online><read><sample><shader> - Per Texel Lighting
Per Texel Lighting is a February 2026 technical blog post by Joshua Martinez explaining a Unity project that lights and shadows objects per texture texel instead of per…
100% match
· <shaders><intermediate><blog><based><breakdown><coordinates><developers><distance> - Analytic Fog Rendering With Volumetric Primitives
Technical blog post by matejlou on rendering fog regions with spatially varying density using analytic integrals over volumetric primitives.
100% match
· <shaders><blog><distance><free><graph><node><paywall><rather> - Procedural Pool Balls
Shader tutorial article by Daniel Pokladek on drawing procedural pool balls with signed distance fields in Unity.
100% match
· <shaders><intermediate><blog><based><distance><examples><free><graph> - Terrain Altitude Blending - Terrain Shaders - Episode 15
Terrain Altitude Blending - Terrain Shaders - Episode 15 is a YouTube tutorial by Ben Cloward in his Terrain Shaders series on blending landscape layers by height in Unreal…
100% match
· <shaders><intermediate><also><based><free><full><graph><rather> - Better Tile Breakup - Terrain Shaders - Episode 7
Better Tile Breakup - Terrain Shaders - Episode 7 is a Ben Cloward tutorial on a stronger method for breaking terrain texture tiling than the rotation approach from earlier in…
100% match
· <shaders><intermediate><free><graph><read><sample><shader><texture> - Finger Shadows in Compose
Finger Shadows in Compose is a November 2025 graphics article by Romain Guy on soft finger or stylus shadows over Jetpack Compose UI using Android RuntimeShader.
It models the…
100% match
· <shaders><intermediate><blog><developers><distance><free><full><graph> - Terrain Tiling Break-Up - Terrain Shaders - Episode 4
Terrain Tiling Break-Up - Terrain Shaders - Episode 4 is a Ben Cloward YouTube tutorial in his Terrain Shaders series on reducing obvious texture repetition on large terrain…
100% match
· <shaders><intermediate><free><full><graph><graphs><shader><texture> - Terrain Shader Structure - Terrain Shaders - Episode 3
[video] Terrain Shader Structure - Terrain Shaders - Episode 3 is a Ben Cloward YouTube tutorial on the overall structure of multi-layer terrain materials in Unreal Engine and…
100% match
· <shaders><intermediate><based><free><graph><graphs><shader><texture> - Terrain Texture Node Parameters - Terrain Shaders - Episode 13
Terrain Texture Node Parameters - Terrain Shaders - Episode 13 is a Ben Cloward YouTube tutorial continuing a Unity terrain shader series on wiring terrain layer controls into a…
100% match
· <shaders><intermediate><based><free><graph><node><offset><shader>