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Terrain Tiling Break-Up - Terrain Shaders - Episode 4

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Video / channel Intermediate

Ben Cloward

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Description

Terrain Tiling Break-Up - Terrain Shaders - Episode 4 is a Ben Cloward YouTube tutorial in his Terrain Shaders series on reducing obvious texture repetition on large terrain materials.

It starts with content-side fixes such as multi-rate layer blending and foliage cover, then builds a rotation-layer material that samples twice with a UV swizzle for a 90 degree rotation, blends with a mask, and corrects rotated normals. Workflows are shown in Unreal and Unity Shader Graph, including a Unity height-blend sharpness fix.

Technical artists comfortable with terrain layer graphs in Unreal or Unity are the main audience. Earlier series episodes help, and the video notes that tile-breakup samples add cost.

Access is a free YouTube episode with live graph editing. The channel description links the full terrain playlist.

It is a practical recipe for close-range tiling breakup without rewriting an entire terrain stack, applied only where layers need it.