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Forcefield Shader Breakdown (Simple) (Cyanilux)

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Description

Forcefield Shader Breakdown (Simple) is a September 2019 Cyanilux post on cyanilux.com for a Unity URP Shader Graph shield with Fresnel edges and depth intersections, simpler than the site's advanced forcefield tutorial without Scene Color distortion or ripples.

The walkthrough builds an Unlit transparent graph with alpha blending, two-sided faces, and HDR color. Fresnel Effect drives rim alpha through Branch and Is Front Face; subtracting fragment depth from Scene Depth and remapping with Power adds lines where scene geometry meets the shield.

For intermediate URP users already comfortable in Shader Graph. Notes cover optional bloom for stronger glow and mention scrolling textures without implementing them.

Published free as Intro, Notes, and a screenshot-led Breakdown.

Cyanilux posts are widely linked in Unity shader communities as practical step-by-step guides.