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How to Color Low Poly Terrain with Gradients and Curves

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Tâm Trần Ngọc

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Description

How to Color Low Poly Terrain with Gradients and Curves is a technical blog article by Tâm Trần Ngọc.

Tutorial explaining how to color low poly terrain with a slope gradient, a height gradient, and a blend curve that mixes them by elevation. Covers the visual rationale, conceptual shader logic, and how Polaris by Pinwheel Studio exposes the same controls in Unity, including common height-range pitfalls and when to add painted detail. Learn how to color low poly terrain using a slope gradient, a height gradient, and a blend curve -- a broadly.

It is aimed at intermediate graphics programmers and matches the audience implied by Tâm Trần Ngọc's other work.

The article is a free HTML blog post meant to be read in one sitting, with diagrams or code snippets embedded in the page.

It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.