Holofoil Card Shader Breakdown (Cyanilux)
Cyanilux
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Holofoil Card Shader Breakdown is a free Cyanilux article (April 2021) for Unity URP Shader Graph that recreates stylized holographic foil on trading-card meshes.
It explains tangent-space view direction, texture-driven distortion, and rainbow gradient sampling, then masks foil by region with UV bands, vertex colors, or channel textures. A stencil section covers a custom pass, window materials, and URP Render Objects so a model renders only through the card portal.
For intermediate readers using Shader Graph in URP; foil logic belongs in a Sub Graph shared by opaque and additive window materials.
One post with Notes and Holographic Foil, Masking, and Stencil Window sections plus graph screenshots, free on cyanilux.com.
Useful for collectible UI and view-dependent stylized looks; Cyanilux breakdowns are widely linked in Unity shader circles.
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