Partial Graphics Programs
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Nada Ouf
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Partial Graphics Programs is a technical blog article by Nada Ouf.
DirectX Developer Blog detailing Partial Graphics Programs in Agility SDK 1.721-preview: split pipeline creation into prerasterization and pixel-shader partials, then link them with late-bound state such as blend to reduce PSO compile cost. Covers experimental enablement, feature checks, sample code, and driver support. Aimed at D3D12 developers with heavy PSO permutation sets. Overview Following the GDC announcement of the partial graphics.
It is aimed at advanced graphics programmers and matches the audience implied by Nada Ouf's other work.
The article is a free HTML blog post meant to be read in one sitting, with diagrams or code snippets embedded in the page.
It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.
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