- Optimizing UE5: Advanced Rendering, Graphics Performance, and Memory Management (Unreal Fest 2024)
Unreal Fest 2024 session on UE5 advanced rendering, graphics performance, and memory management.
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· <optimization><shaders><artists><gpu><performance><scenes><technical><unreal> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <shaders><artists><cpu><drawcalls><gpu><parallel><performance><technical> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
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· <shaders><intermediate><video><cloward><artists><content><engines><episodes> - Terrain Tiling Break-Up - Terrain Shaders - Episode 4
Terrain Tiling Break-Up - Terrain Shaders - Episode 4 is a Ben Cloward YouTube tutorial in his Terrain Shaders series on reducing obvious texture repetition on large terrain…
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· <shaders><intermediate><video><cloward><artists><content><episodes><fixes> - Unpacking Terrain Textures - Terrain Shaders - Episode 2
This Ben Cloward YouTube tutorial is episode 2 of a Terrain Shaders series for Unity and Unreal.
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· <shaders><intermediate><video><cloward><artists><engines><episodes><shared> - Analyze Your Game With PIX - Game Optimization - Episode 7
Analyze Your Game With PIX - Game Optimization - Episode 7 is a YouTube video by Ben Cloward on using Microsoft PIX for GPU frame capture and timeline analysis inside a larger…
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· <optimization><intermediate><video><cloward><analyze><capture><cpu><developers> - What to do if you're GPU Bound - Game Optimization - Episode 6
What to do if you're GPU Bound - Game Optimization - Episode 6 is a YouTube video by Ben Cloward on remediation steps when the GPU dominates frame time inside his game…
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· <optimization><intermediate><video><cloward><budgets><capture><cpu><developers> - Avowed: A GPU Technical Retrospective | Unreal Fest Orlando 2025
Avowed: A GPU Technical Retrospective is a recorded Unreal Fest Orlando 2025 talk by Matt Campbell, lead graphics engineer at Obsidian Entertainment, on GPU work for the shipped…
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· <optimization><shaders><artists><budgets><capture><content><gpu><performance> - Series Summary and What's Next - Game Optimization - Episode 11
Series Summary and What's Next - Game Optimization - Episode 11 is a YouTube wrap-up by Ben Cloward that recaps a ten-episode Unreal and Unity optimization series before…
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· <optimization><intermediate><video><cloward><artists><cpu><drawcalls><gpu> - Optimizing Individual Draw Calls - Game Optimization - Episode 9
[video] Optimizing Individual Draw Calls - Game Optimization - Episode 9 is an approximately 52-minute YouTube lesson by Ben Cloward in his Game Performance Optimization series.
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· <optimization><intermediate><video><cloward><capture><developers><drawcalls><episodes> - Preproduction Optimization Steps - Game Optimization - Episode 3
Preproduction Optimization Steps - Game Optimization - Episode 3 is a YouTube tutorial by Ben Cloward in his Game Optimization series on performance work before and during…
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· <general><optimization><intermediate><video><cloward><budgets><capture><content> - The Graphics Pipeline and Rendering Types - Game Optimization - Episode 2
The Graphics Pipeline and Rendering Types - Game Optimization - Episode 2 is a YouTube fundamentals video by Ben Cloward that opens his Game Optimization series with pipeline…
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· <general><video><cloward><artists><bottlenecks><cpu><drawcalls><engines> - Analyze First, Then Optimize - Game Optimization - Episode 4
Analyze First, Then Optimize is episode 4 of Ben Cloward's Game Optimization YouTube series.
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· <general><optimization><intermediate><video><cloward><analyze><budgets><cpu> - Game Optimization - Introduction & General Principles - Episode 1
Game Optimization - Introduction & General Principles - Episode 1 is the opening video in Ben Cloward's game optimization series, demonstrated in Unreal and Unity with…
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· <general><optimization><video><cloward><artists><developers><episodes><fixes> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
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· <shaders><intermediate><developers><fixes><pipeline><scenes><technical><unity> - Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9
[video] Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9 is a Ben Cloward tutorial in the Terrain Shaders playlist on adding close-up surface detail and…
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· <shaders><intermediate><video><cloward><artists><engines><episodes><technical> - A gentle introduction to shaders (Alan Zucconi)
Alan Zucconi's A gentle introduction to shaders in Unity3D (June 2015) is part one of his Gentle Introduction series on alanzucconi.com, aimed at Unity developers new to GPU programs.
It connects vertices, materials, and shaders in Unity's pipeline, covering ShaderLab Properties and SubShader layout, inspector uniforms, Queue tags, ZTest, and the surface-versus-vertex/fragment split for lighting versus effects.
Little prior shader knowledge is assumed; fixed-function shaders are skipped as obsolete.
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· <shaders><artists><developers><gpu><technical><workflow><unity> - Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace
Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace is an NVIDIA Game Developer talk by Calvin Chu on profiling and speeding up the RTX Mega Geometry SDK sample.
It…
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· <optimization><capture><fixes><gpu><live><shaders><shared><youtube> - Inside Mesa 26.0's RADV RT improvements
Inside Mesa 26.0's RADV RT improvements is a January 2026 technical blog post by pixelcluster on Mesa RADV Vulkan ray-tracing work for AMD GPUs.
It focuses on RT pipeline…
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· <optimization><shaders><gpu><parallel><performance><pipeline><technical> - PS5 Pro Upgraded PSSR + Enhance Image Quality Mode Analysis - Over 20 Games Tested
Digital Foundry analysis video examining PlayStation 5 Pro's upgraded PSSR temporal upscaler and the Enhance Image Quality dashboard mode across more than twenty games.
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· <general><optimization><intermediate><video><artists><content><developers><performance>