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Preproduction Optimization Steps - Game Optimization - Episode 3

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Video / channel Intermediate

Ben Cloward

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Description

Preproduction Optimization Steps - Game Optimization - Episode 3 is a YouTube tutorial by Ben Cloward in his Game Optimization series on performance work before and during content production.

It covers choosing target hardware and frame rate, measuring polygon, draw-call, and post-process cost on that hardware, splitting frame-time and memory budgets across environment, characters, VFX, UI, and post, and keeping always-on HUD metrics. It then shows how to capture repeatable standalone-build stats at fixed cameras in Unreal and Unity, disable editor overhead, VSync, and nondeterministic systems, and track regressions in spreadsheets.

It is for intermediate Unity or Unreal developers starting a structured optimization practice on a real level.

Access is a free YouTube video with live editor and packaged-build demos; no paywall.

It is useful as a practical checklist for setting budgets early and measuring outside the editor before deeper analysis episodes.