Froyok
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Léna Piquet's technical-art blog at froyok.fr/articles.html, where she shares years of real-time rendering notes alongside her Adobe Substance 3D Painter work.
Coverage centers on Unreal Engine 4: custom bloom and lens-flare post-processes, distance-field textures, portals, render-target UI, and selective engine-source changes. Classic game breakdowns (Shadow of the Colossus, Batman: Arkham City, Assassin's Creed II) sit next to Substance skin notes and Ombre engine yearly recaps.
Suited to intermediate technical artists and graphics programmers comfortable with C++, shaders, and UE pipeline depth beyond official docs.
The index lists posts chronologically; each links to a free article with diagrams and shader or code excerpts.
Her UE4 post-process series is often cited in technical-art threads and curated Unreal link lists.
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