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Graphics Programming Conference 2025 - slides released

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Graphics Programming Conference 2025 - slides released points to the official GPC 2025 archive of talk materials from the conference held in Breda, Netherlands.

The archive lists keynotes and sessions across production engines and tools, including EA SEED research, ARM mobile graphics, Blender Cycles and viewport work, Enshrouded water and volumetrics, Hitman on iOS, DOOM: The Dark Ages rendering talks, Teardown voxel ray tracing, Slang, PIX, and vendor GPU sessions. Many entries link PDF or PowerPoint decks.

It is for intermediate to advanced graphics programmers who follow shipping-engine case studies. Talk difficulty varies by session.

Access is free through the conference website: open a talk entry and download the linked slide files. Related videos may appear separately over time.

The collection is a compact index of recent industry techniques. Community recommendation standing beyond the archive listing is not stated on the page itself.