- GPU Instanced Grass Breakdown (Cyanilux)
A Cyanilux URP breakdown on GPU-instanced grass: procedural draw APIs, structured buffers, Shader Graph instancing hooks, and optional indirect draws with compute frustum culling.
100% match
· <shaders><entry><free><gpu><index><link><may><techniques> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
100% match
· <code><general><shaders><across><entry><free><index><link> - Shoreline Shader Breakdown (Cyanilux)
Shoreline Shader Breakdown is a December 2024 Cyanilux post merging earlier shoreline water threads into one stylized coast tutorial for Unity URP Shader Graph.
It compares depth-texture versus UV shoreline meshes, then walks approaching wave lines, synced swash motion, Voronoi on the swash, and wet-sand darkening via low-alpha blending.
100% match
· <shaders><entry><free><index><link><techniques><water><work> - Sprite Stencil Overlay Breakdown (Cyanilux)
Sprite Stencil Overlay Breakdown is a February 2020 Cyanilux post (updated March 2024) for Unity URP.
100% match
· <general><shaders><entry><free><index><link><may><techniques> - Sword Slash Shader Breakdown (Cyanilux)
Cyanilux's Sword Slash Shader Breakdown (Dec 2021) is a free Unity blog tutorial for an unlit URP Shader Graph effect on a ring mesh: panning a triangular slash mask and noise over time, like soulercoaster ribbon VFX used in spells.
Setup covers ring UVs, textures, and optional downloads; the Graph builds Slash/Length UV animation, comparison masking, edge fades, scrolling noise, Lerp colors with Smoothstep, and optional vertex Scale.
100% match
· <shaders><across><case><entry><free><index><link><techniques> - Writing Shader Code in Universal RP (v2) (Cyanilux)
Writing Shader Code in Universal RP (v2) is Cyanilux's ShaderLab and HLSL guide for Unity URP (2021, updated 2022).
100% match
· <code><shaders><entry><free><index><link><many><techniques> - A gentle introduction to shaders (Alan Zucconi)
Alan Zucconi's A gentle introduction to shaders in Unity3D (June 2015) is part one of his Gentle Introduction series on alanzucconi.com, aimed at Unity developers new to GPU programs.
It connects vertices, materials, and shaders in Unity's pipeline, covering ShaderLab Properties and SubShader layout, inspector uniforms, Queue tags, ZTest, and the surface-versus-vertex/fragment split for lighting versus effects.
Little prior shader knowledge is assumed; fixed-function shaders are skipped as obsolete.
100% match
· <shaders><access><download><free><gpu><linked><programmers><related> - Blending Meshes into Terrain (Inresin)
Louis Waloschek's April 2020 Inresin tutorial blends static meshes into Unity Terrain using baked depth masks and Amplify surface shaders.
100% match
· <code><shaders><access><advanced><free><linked><programmers><related> - Branching on a GPU (Jason Booth, Dec 2021)
Branching on a GPU is Jason Booth's December 2021 Medium essay on when shader branches help or hurt on modern GPUs.
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· <general><access><archive><free><gpu><linked><open><programmers> - Easing Functions
Easings.net is a free interactive cheat sheet by Andrey Sitnik and Ivan Solovev for choosing easing functions that control how a parameter changes over normalized animation time.
The catalog lists quad, cubic, quart, quint, exponential, circular, elastic, and bounce curves in ease-in, ease-out, and ease-in-out forms.
100% match
· <general><access><free><linked><open><page><programmers><related> - Froyok
Léna Piquet's technical-art blog at froyok.fr/articles.html, where she shares years of real-time rendering notes alongside her Adobe Substance 3D Painter work.
Coverage centers on Unreal Engine 4: custom bloom and lens-flare post-processes, distance-field textures, portals, render-target UI, and selective engine-source changes.
100% match
· <general><access><engine><free><linked><programmers><related><techniques> - Rendering Line Lights
Eric López’s article derives analytic shading for elongated line lights - treating luminous segments instead of point or area disks - in real-time renderers.
Covers integration against BRDFs, energy considerations, and implementation notes useful for neon tubes, LED strips, and stylized fixtures.
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· <shaders><access><engines><free><linked><programmers><related><time> - see here for slides
Gilbert Sanders, Principal Artist at Guerrilla Games, gave this GDC 2018 Visual Arts session on vegetation in Horizon Zero Dawn.
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· <general><conference><linked><may><programmers><related><slide><slides> - TextureLab
Lets artists iterate on albedo/height-style maps outside DCC apps, then import into Unity, Unreal, or Godot.
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· <general><access><collection><community><download><follow><free><linked> - Voronoi Maps (Red Blob Games)
Amit Patel (Red Blob Games) interactive Voronoi map tutorial builds region diagrams step-by-step with JavaScript demos - ideal for understanding Lloyd relaxation, biomes, and proce
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· <general><access><free><linked><many><page><programmers><related> - Unity GitHub - URP ShaderLibrary
URP ShaderLibrary folder in Unity Graphics repo contains shared HLSL includes - Lighting, BRDF, shadows, and core math used by URP Lit/Unlit shaders.
Authoritative reference whe
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· <general><access><free><link><linked><may><open><page> - HDRP Docs
Unity package documentation for High Definition Render Pipeline (HDRP) - official manual for lighting, volumes, materials, decals, and advanced features in HDRP projects.
Versio
100% match
· <general><access><follow><free><link><linked><official><page> - Shader Graph Docs
Official Unity Shader Graph package manual - node reference, Custom Function nodes, subgraphs, precision, and target compatibility for URP/HDRP/BiRP.
Living documentation synced
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· <shaders><access><follow><free><link><linked><official><page> - Textures for VFX - Database (Simon Trümpler / Simonschreibt)
Simon Trümpler’s Notion database “Textures for VFX” catalogs reference photos and texture resources for visual effects work - splashes, debris, gradients, and practical elements.
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· <general><access><free><index><linked><many><programmers><related> - URP Docs
Official Unity Universal Render Pipeline package documentation - renderer features, lighting models, camera stacking, quality settings, and shader upgrade guides.
Versioned docs
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· <general><access><follow><free><link><linked><official><page>