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Slime Rancher Faces : Behind the Scenes (PolygonCherub, Monomi Park)

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PolygonCherub, Monomi Park

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This Wayback capture preserves Ian McConville's Monomi Park forum post on Slime Rancher slime faces from the 1.4.0 shader rebuild. McConville (PolygonCherub), principal artist, offers an official illustrated breakdown.

Eye and mouth masks live in a compact RGBA texture: red, green, and alpha drive separate parts. The masks are signed distance fields, sharpened with smoothstep for crisp close-ups with less memory than older face maps. The post covers fake eye glints, mouth depth with a tongue pass, and UV wobble on the gooey body.

Intermediate artists comfortable with Unity shader graphs benefit most. It explains shipped choices rather than teaching from zero.

One forum post with screenshots needs no login; the archive outlasted Monomi Park closing its boards.

Graphics write-ups on Slime Rancher cite this thread for the face system.