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REAC 2025 Introduction to the conference

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Natalya Tatarchuk

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Description

A YouTube opening talk for REAC 2025 by Natalya Tatarchuk, CTO at Activision and co-founder of the Rendering Engine Architecture Conference. This URL is the recorded conference introduction, not a deep technical paper.

It explains why REAC focuses on engine architecture, tooling, pipelines, and production constraints rather than only showcase shaders. Themes include multiplatform reach, live-service iteration, memory pressure, hybrid neural-plus-real-time stacks, and keeping IHV components inspectable. The talk outlines the program spanning MachineGames performance work, Overwatch 2 GI, Capcom meshlets, BioWare systems, Anvil in Assassin's Creed Shadows, and Space Marine 2 geometry and shaders.

It is for engine programmers and tech leads across levels who care how rendering systems are structured in shipped games. No specific API prerequisite is required.

Access is a free YouTube upload on the Rendering Engine Architecture Conference channel with spoken remarks and schedule slides.

It is useful as orientation before the rest of REAC 2025 and as a concise statement of conference scope.