Moving Mobile Graphics
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Sam Martin
Visit resource ↗Description
Moving Mobile Graphics is Sam Martin's Arm Community archive for the recurring SIGGRAPH half-day course on mobile GPU rendering, listing slides and notes from 2015 through 2026.
Sessions cover mobile architecture, Vulkan and GLES practice, bandwidth-aware shading, shadows, multiview VR, on-device ML, neural graphics, and GPU-driven techniques from Arm, Samsung, Qualcomm, Google, Unity, Epic, and other vendors.
Intermediate engine programmers targeting phones or standalone headsets who know desktop APIs but need mobile tuning context are the core audience. Most PDFs download without registration.
The hub is the public index organizers reference after each SIGGRAPH course. Moving Mobile Graphics is widely regarded as the flagship recurring SIGGRAPH course for handset rendering.
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