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SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice

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Stephen Hill, Stephen McAuley

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Description

SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice is the course page for the SIGGRAPH physically based shading course, organized by Stephen Hill and Stephen McAuley, collecting the 10 August 2025 Vancouver session materials.

The syllabus spans Naty Hoffman's fundamentals refresher, OpenPBR features and implementation notes, EON rough diffuse reflection with energy preservation and clipped LTC sampling, RGB fluorescence authoring for non-spectral renderers, ILM's Strand hair/fur/feathers model, neural materials bridging offline and real-time, and Gran Turismo 7 physically based tone mapping with linked code. Slides and selected course notes are linked per talk.

It is for intermediate to advanced shading engineers in film and games who already know basic BRDF workflows. Newer readers can start from the linked 2015 Hoffman introduction on the same page.

Access is through this free selfshadow publications page with timed agenda entries and downloadable slides or notes where provided.

It is useful as a yearly snapshot of production PBR practice across studios. The page frames the session as a continuation of multiple prior SIGGRAPH incarnations of this course.