Advances in Real-Time Rendering in Games - 2026
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Natalya Tatarchuk
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Advances in Real-Time Rendering in Games - 2026 is Natalya Tatarchuk's SIGGRAPH course site with production talks and slides from Activision, EA SEED, Sony, IO Interactive, Roblox, and Meta.
Topics include ORCA path tracing, upgraded PSSR, variable-rate RT in Modern Warfare 4, Smolder volumetrics, Roblox SLIM, and adaptive tessellation.
Prerequisites assume modern graphics APIs, programmable shading, and common real-time algorithms.
advances.realtimerendering.com lists abstracts and large slide downloads without paywalls.
Advances in Real-Time Rendering is widely regarded as essential SIGGRAPH viewing for game rendering engineers.
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