Variable rate ray tracing in call of duty: modern warfare 4
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Michał Olejnik
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Variable rate ray tracing in call of duty: modern warfare 4 is Michał Olejnik's SIGGRAPH 2026 Advances slides on stabilizing denoised ray tracing in Call of Duty multiplayer.
Variable Rate Ray Tracing reallocates per-pixel rays using temporal gradients, disocclusion detection, and a GPU scheduler with constant total rays per frame.
Rendering engineers shipping RT in fast shooters should know denoising and motion vectors.
Advances.realtimerendering.com hosts PDF slides with speaker notes.
Advances COD RT talks are widely referenced among AAA console rendering engineers.
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