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A Texture Streaming Pipeline for Real-Time GPU Ray Tracing

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Mark Lee, Nathan Zeichner, Yining Karl Li

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A Texture Streaming Pipeline for Real-Time GPU Ray Tracing is a SIGGRAPH 2025 Talks paper by Mark Lee, Nathan Zeichner, and Yining Karl Li from Disney Animation on streaming Ptex into a real-time GPU ray tracer.

It explains why animation assets rely heavily on Ptex, the need to support tens of thousands of files without stalls, capping GPU cache size with fast LRU eviction, and Moana 2 comparisons that keep about 1.5 TB of on-disk Ptex usable in roughly 2 GB of VRAM while staying near untextured performance and matching Hyperion texture detail.

It is for advanced real-time ray-tracing and film previsualization engineers working with large texture sets. Familiarity with Ptex, MIP residency, and GPU memory budgets is assumed.

Access is a free author project page with abstract, PDF download, ACM publisher link, demo video, and BibTeX; the work appears as ACM SIGGRAPH 2025 Talks article 12.

It is useful as a production reference for zero-stall texture streaming in interactive GPU path tracers under tight VRAM caps. Link last verified accessible on 2026-09-29. Link last verified accessible on 2026-09-28.