← All resources

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Auto-discovered

Paper Advanced

Haojie Jin, Fujia Su, Zehui Lin, Chenxiao Hu, Jierui Ren, Yuqing Yuan, Yanchen Zhang, Zhongtao Wang, Yisong Chen, Kangying Cai, Guoping Wang, Sheng Li

Visit resource ↗

Description

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow is Haojie Jin and collaborators' method reusing occlusion sample points across frames for ray-traced ambient occlusion and shadows.

Cached occlusion points amortize tracing while preserving contact hardening; experiments compare against full resampling on production-style scenes.

RT engineers familiar with AO, shadow rays, and denoising will follow the GPU assumptions.

The arXiv entry provides PDF and abstract.

Link last verified accessible on 2026-09-27.