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Real-Time Level-of-Detail Rendering with ReSTIR

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Yu-Chen Wang, Markus Kettunen, Daqi Lin, Chris Wyman, Shuang Zhao

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Real-Time Level-of-Detail Rendering with ReSTIR is Yu-Chen Wang, Markus Kettunen, Daqi Lin, Chris Wyman, and Shuang Zhao's SIGGRAPH 2026 NVIDIA RTR paper on ReSTIR under geometric LOD switches.

A surface point mapping keeps spatiotemporal reuse valid when mesh topology changes between frames on complex LOD scenes.

Engineers shipping ReSTIR lighting should know reservoirs, motion vectors, and hierarchical mesh LOD.

The NVIDIA RTR page links the PDF and bibliographic entry.

Link last verified accessible on 2026-09-27.