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All Rays Lead to Rome: Next-Gen Graphics in Anno 117: Pax Romana

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Aaron Scherzinger

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All Rays Lead to Rome: Next-Gen Graphics in Anno 117: Pax Romana is a recorded talk by Aaron Scherzinger, presented at GDC Vault.

GDC Vault talk by Aaron Scherzinger (Ubisoft Mainz) on next-gen graphics in Anno 117: Pax Romana. Focuses on a scalable ray tracing approach that gathers hit feedback on the GPU to manage acceleration structures for large, highly dynamic builder-game scenes with deformable meshes, including on consoles. For rendering engineers working with dynamic ray-traced worlds. As a builder game, Anno 117: Pax Romana faces a unique set of technical.

It is aimed at advanced graphics programmers and matches the audience implied by Aaron Scherzinger's other work.

The session is hosted on GDC Vault as a conference recording with slides and speaker audio.

It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.