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Realtime Raytracing in Bevy 0.18 (Solari)

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Description

Realtime Raytracing in Bevy 0.18 (Solari) is a December 2025 development post by jms55 on quality and performance work for Solari, Bevy's dynamic ray-traced lighting path planned for Bevy 0.18.

It recaps the 0.17 stack of ReSTIR DI, ReSTIR GI, a world-space irradiance cache, and DLSS-RR, then details specular GGX support, BRDF evaluation and sampling, brightness fixes versus reference, reduced ReSTIR correlation and bias, lower GI lag, and better behavior on larger scenes, with WGSL code excerpts.

It is for intermediate to advanced Bevy and real-time path-tracing readers who already know ReSTIR ideas and PBR material terms.

The post is a free long-form HTML article with screenshots and shader snippets on jms55.github.io.

It is useful as a release-cycle changelog and design notes for Solari when evaluating or contributing to Bevy's ray-traced lighting.