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Louis Waloschek's WordPress technical art blog: a small set of long Unity Built-In Render Pipeline tutorials rather than a formal curriculum.
Articles cover selective PPv2 effects by packing mask data into opaque shader alpha, stylized interior lighting faked with global position arrays and C# managers, and terrain-mesh blending through auxiliary cameras and replacement shaders. Amplify Shader Editor graphs accompany the steps.
Expect intermediate familiarity with forward BiRP, C#, and shader authoring; write-ups flag opaque-only constraints and surface-shader limits.
Reading is free; Patreon and project files are linked from About and posts, with most material from 2020-2021.
The blog is a niche BiRP reference often linked from community shader catalogs such as the Cyanilux resources gist.
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