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GDC/ADDON 2022: How (not) to create Textures for VFX (Simon Trümpler / Simonschreibt)

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Simon Trümpler / Simonschreibt

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Description

Simon Trümpler's Simonschreibt page hosts his GDC 2022 Visual Effects Summit talk and an ADDON 2022 revision on VFX textures. It links recordings, slide decks, the vfxtexdb catalog, Unreal demo downloads, and breakdown posts.

The session covers diffuse, lookup, erosion, and flow maps plus painting, photobashing, procedural, and simulation workflows. Trümpler discusses when third-party flipbooks or noise packs are reasonable alongside custom work.

For intermediate technical artists and VFX authors unsure where to start on effect maps. The framing targets early-career scope choices rather than engine-only shader recipes.

YouTube, GDC Vault, slides, vfxtexdb, and Gumroad UE 4.27 and 5.0 demos are free online. The blog uses outbound links instead of embedded players.

Often recommended among VFX practitioners as a focused texture-sourcing talk rather than general rendering theory.