- Advances in Real-Time Rendering in Games - 2026
Course site for the SIGGRAPH 2026 Advances in Real-Time Rendering in Games sessions, with talk abstracts and downloadable slides from studios including Activision, EA SEED, Sony,…
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· <apis><modern><path><ray><raytracing><real><time><tracing> - EA Sports F1 25: Path Tracing at 200mph
EA Sports F1 25: Path Tracing at 200mph is a recorded talk by Tom Hammersley, presented at GDC Vault.
GDC Vault session by Tom Hammersley (EA Codemasters) on shipping a path…
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· <aimed><lighting><path><programmers><real><time><tracer><tracing> - Behind The Scenes of the Anvil Engine
Behind The Scenes of the Anvil Engine is a free YouTube video on the Ubisoft channel.
Ubisoft YouTube playlist of four short behind-the-scenes videos on Anvil engine features…
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· <aimed><modern><programmers><ray><raytracing><real><time><tracing> - Behind the Pretty Frames: PRAGMATA
Behind the Pretty Frames: PRAGMATA is a technical blog article by Muhammad.
GPU-capture frame breakdown of Capcom PRAGMATA on RE Engine under D3D12, tracing the render graph…
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· <blog><aimed><gpu><lighting><modern><one><programmers><ray> - The Future of Path Tracing | Best Practices, Optimizations & Future Standards
The Future of Path Tracing | Best Practices, Optimizations & Future Standards is a recorded talk published on the NVIDIA developer channel channel.
NVIDIA GDC 2026 talk on…
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· <aimed><lighting><path><planning><programmers><real><time><tracing> - Scaling Game Performance Analysis with NVIDIA Nsight
Scaling Game Performance Analysis with NVIDIA Nsight is a recorded talk published on the NVIDIA developer channel channel.
NVIDIA talk on optimizing real-time ray tracing with…
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· <aimed><gpu><programmers><ray><raytracing><real><study><time> - Vulkanised 2026
Vulkanised 2026 is the eighth Khronos-organized Vulkan developer conference, held 9-11 February 2026 at Qualcomm in San Diego, followed by the colocated Shading Languages…
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· <general><apis><gpu><metal><ray><raytracing><shading><tracing> - Even Faster asin() Was Staring Right At Me
Even Faster asin() Was Staring Right At Me is a March 2026 follow-up blog post on 16BPP.net that further optimizes a Cg-style arcsine polynomial approximation for CPU ray…
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· <blog><path><programmers><ray><raytracing><small><study><tracer> - Realtime Raytracing in Bevy 0.18 (Solari)
Realtime Raytracing in Bevy 0.18 (Solari) is a December 2025 development post by jms55 on quality and performance work for Solari, Bevy's dynamic ray-traced lighting path planned…
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· <blog><lighting><path><pbr><ray><raytracing><real><time> - No Graphics API
No Graphics API is a December 2025 long-form essay by Sebastian Aaltonen arguing that modern bindless GPUs no longer need the retained-mode complexity of DirectX 12, Vulkan, and…
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· <blog><apis><gpu><metal><modern><pointers><programmers><versus> - Neural Shading Course: Part 1 - Introduction
Neural Shading Course: Part 1 - Introduction is the opening NVIDIA Game Developer YouTube session of a course on neural and trainable shading inside real-time pipelines.
It…
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· <gpu><path><ray><real><shading><study><time><tracing> - Advances in Real-Time Rendering in Games
Advances in Real-Time Rendering in Games is the official SIGGRAPH 2025 course page for the long-running Advances program, organized by Natalya Tatarchuk, marking the course's…
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· <aimed><lighting><metal><modern><ray><raytracing><real><shading> - NVIDIA Vulkan Ray Tracing Tutorial
NVIDIA Vulkan Ray Tracing Tutorial is a progressive Vulkan 1.4 tutorial site by Martin-Karl Lefrancois at NVIDIA (nvpro-samples), version 2.0, that converts a raster foundation…
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· <gpu><modern><path><programmers><ray><raytracing><shading><tracer> - A Texture Streaming Pipeline for Real-Time GPU Ray Tracing
A Texture Streaming Pipeline for Real-Time GPU Ray Tracing is a SIGGRAPH 2025 Talks paper by Mark Lee, Nathan Zeichner, and Yining Karl Li from Disney Animation on streaming Ptex…
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· <gpu><path><ray><raytracing><real><time><tracer><tracing> - CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing Journey
This is a long-form technical blog post by Karim Sayed documenting a CUDA path tracer based on Ray Tracing in One Weekend and comparing it with GPSnoopy's RayTracingInVulkan RTX…
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· <blog><explicit><one><path><programmers><ray><raytracing><tracer> - No More Shading Languages: Compiling C++ to Vulkan Shaders
No More Shading Languages: Compiling C++ to Vulkan Shaders presents a High-Performance Graphics 2025 paper by H.
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· <gpu><modern><path><pointers><programmers><real><shading><small> - BLAS Sharing for ray tracing cluster-based continuous level of detail
BLAS Sharing for ray tracing cluster-based continuous level of detail is a technical documentation page in NVIDIA nvpro-samples vk_lod_clusters describing how to share…
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· <pointers><ray><raytracing><show><time><tracing><versus><vulkan> - SIGGRAPH 2025: Hands-on Vulkan Ray Tracing with Dynamic Rendering
SIGGRAPH 2025: Hands-on Vulkan Ray Tracing with Dynamic Rendering is a free multi-chapter Vulkan Documentation Project course that adds hybrid ray tracing to a Vulkan…
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· <gpu><path><programmers><ray><raytracing><renderer><tracing><vulkan> - Khronos Group Announces Inaugural Shading Languages Symposium
This Khronos Group press release announces the inaugural Shading Languages Symposium for February 12-13, 2026 in San Diego, co-located to run immediately after Vulkanised…
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· <general><planning><ray><raytracing><real><shading><time><tracing> - Spectral rendering, part 3: Spectral vs. RGB
Spectral rendering, part 3: Spectral vs.
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· <blog><lighting><metal><path><real><time><tracer><versus>