Vulkanised 2026
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Vulkanised 2026 is the eighth Khronos-organized Vulkan developer conference, held 9-11 February 2026 at Qualcomm in San Diego, followed by the colocated Shading Languages Symposium on 12-13 February.
The program includes keynotes, talks, a tools roundtable, and case studies on the SDK, Android and mobile power, ray tracing, opacity micromaps, Godot integration, timeline semaphores, Quest GPU-driven rendering, SPIR-V, Coop Matrices and ML, and ecosystem retrospectives.
It is for 3D graphics developers who already use Vulkan or adjacent APIs such as OpenGL, Direct3D, WebGPU, or Metal and want vendor and working-group depth.
The event page remains the hub after the conference, with program links, recordings, prior-year archives, and pass pricing. Khronos aims to keep fees near cost recovery.
It is useful as the annual recorded snapshot of current Vulkan practice across vendors and engines. Widely regarded in the graphics programming community as the premier conference dedicated to the Vulkan API and ecosystem.