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Lighting mannequin

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Peter Strahle

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Lighting Mannequin is an October 2025 production blog post by Peter Strahle on lighting workflows for the Quest 2 multiplayer VR title Mannequin.

It covers readable path lighting under mobile budgets, slow CPU Lightmass lessons from Vampire: The Masquerade - Justice, and a Lumen-to-GPU Lightmass loop with mobility rules, Vulkan Preview, and post-process matching. Later sections cover Geometry Script light shafts without volumetric fog, GlowingQuad fake bloom, blob contact shadows, cubemap reflections on fully rough materials driven by virtual lightmap samples, and Quest versus PC Lighting Scenarios.

It is for advanced Unreal lighting and technical artists shipping stylized VR games who need fast iteration without abandoning baked lighting.

The page is a free long-form HTML article with screenshots and short videos.

It is useful as a case study pairing Lumen authoring with GPU-baked shipping lighting and Quest-friendly lighting fakes.