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Micropolygon Rendering in Anvil

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Lionel Berenguier, Jack Minnetian

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Description

Micropolygon Rendering in Anvil is a recorded talk by Lionel Berenguier, Jack Minnetian, presented at GDC Vault.

GDC Vault talk on Ubisoft's Micropolygon virtualized geometry for the Anvil engine, first shipped in Assassin's Creed Shadows. Shares practical challenges implementing Nanite-like micropolygon rendering for a vast open world, covering rasterization improvements, deferred material extensions, and GPU-driven streaming. For engine and rendering programmers building virtualized geometry systems. Nanite introduced Virtualized Geometry technology,.

It is aimed at advanced graphics programmers and matches the audience implied by Lionel Berenguier, Jack Minnetian's other work.

The session is hosted on GDC Vault as a conference recording with slides and speaker audio.

It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.