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Writing GPU shaders in plain Rust (Firestar99 - Sebastian Sydow at RustWeek)

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Sebastian Sydow

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Writing GPU shaders in plain Rust (Firestar99 - Sebastian Sydow at RustWeek) is a recorded talk by Sebastian Sydow, presented at RustNL.

RustWeek 2026 talk by Sebastian Sydow (Firestar99) on Rust-GPU, a rustc codegen backend that compiles Rust to SPIR-V shaders for Vulkan, wgpu, and Bevy. Covers shared CPU/GPU types, logical-pointer limits, post-link legalization, and experimental quasi-pointer emulation. Aimed at Rust and graphics developers writing shaders without a separate shading DSL.

It is aimed at advanced graphics programmers and matches the audience implied by Sebastian Sydow's other work.

The talk is a free streaming video with chapter-style pacing typical of conference or vendor recordings.

It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.