Khronos Group Announces Inaugural Shading Languages Symposium
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This Khronos Group press release announces the inaugural Shading Languages Symposium for February 12-13, 2026 in San Diego, co-located to run immediately after Vulkanised 2026.
The program focuses on shading languages and real-time rendering, with expected coverage of GLSL, HLSL, MSL, OSL, Slang, SPIR-V, and WGSL. Confirmed speakers include Randi Rost, Chris Bieneman, Chris Kulla, Shannon Woods, Diego Novillo, and Dan Sinclair. A call for submissions invites talks on language use, SDKs, debugging, portability, teaching, and case studies across games, VFX, ray tracing, web, and XR, due October 12, 2025.
It is intended for developers, implementors, researchers, and technical artists who work with shading languages and care about cross-language or toolchain issues.
The symposium is in-person, with accepted talks also published online afterward. This URL is the free press announcement; registration details live on the separate symposium site.
The page is useful for planning attendance or submissions. It presents a Khronos-organized inaugural symposium with named industry speakers; broader long-term standing beyond that framing is not stated.