- Khronos at 25: Shaping Visual Computing with Open Standards
Khronos Group blog post by Neil Trevett marking twenty-five years of open visual-computing standards.
100% match
· <general><ecosystem><forum><group><khronos><metaverse><neil><open> - SIGGRAPH - NVIDIA Research Special Address
SIGGRAPH - NVIDIA Research Special Address resolves to NVIDIA's public SIGGRAPH event hub covering the company's conference keynote and related programs.
The page features an…
81% match
· <general><covering><neil><neural><nvidia><related><slang> - Slang: Bridging Graphics and Machine Learning
Slang: Bridging Graphics and Machine Learning is a recorded talk by Shannon Woods, presented at High-Performance Graphics (HPG).
HPG talk by Shannon Woods (NVIDIA / Khronos…
77% match
· <intermediate><group><khronos><neural><nvidia><slang><work> - Standardizing HLSL
Standardizing HLSL is a February 2026 DirectX Developer Blog post by Chris Bieneman announcing Ecma Technical Committee 57 to standardize the High Level Shading Language.
It…
73% match
· <intermediate><developer><khronos><open><related><work><vulkan> - Khronos Announces Vulkan Video Decode VP9 Extension
Khronos Announces Vulkan Video Decode VP9 Extension is a June 2025 Khronos Group blog post by Lynne Iribarren and Ahmed Abdelkhalek announcing VK_KHR_video_decode_vp9 in Vulkan…
73% match
· <intermediate><ecosystem><group><khronos><nvidia><work><vulkan> - Khronos Announces glTF Gaussian Splatting Extension
Khronos Announces glTF Gaussian Splatting Extension is a February 2026 Khronos Group press release introducing the KHR_gaussian_splatting release candidate for storing 3D…
71% match
· <general><intermediate><forum><group><khronos><related><standards> - Early-bird deadline for the Shading Languages Symposium 2026
Early-bird deadline for the Shading Languages Symposium 2026 points to the Khronos Group page for the in-person symposium held 12-13 February 2026 in San Diego, right after…
71% match
· <general><intermediate><group><khronos><related><slang><standards> - Vulkanised 2026
Vulkanised 2026 is the eighth Khronos-organized Vulkan developer conference, held 9-11 February 2026 at Qualcomm in San Diego, followed by the colocated Shading Languages…
67% match
· <general><intermediate><developer><ecosystem><group><khronos><vulkan> - BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
65% match
· <intermediate><alongside><developer><related><spans><work> - Slang Shading Language Demo & Single-Source Graphics Pipeline Explained
Slang Shading Language Demo & Single-Source Graphics Pipeline Explained is a recorded talk by Adam Kraton, Kevin Napple, presented at NVIDIA developer channel.
Conference talk…
62% match
· <developer><nvidia><open><slang><work> - The Future of Path Tracing | Best Practices, Optimizations & Future Standards
The Future of Path Tracing | Best Practices, Optimizations & Future Standards is a recorded talk published on the NVIDIA developer channel channel.
NVIDIA GDC 2026 talk on…
62% match
· <covering><developer><discussion><nvidia><standards> - Neural Shading Course: Part 1 - Introduction
Neural Shading Course: Part 1 - Introduction is the opening NVIDIA Game Developer YouTube session of a course on neural and trainable shading inside real-time pipelines.
It…
60% match
· <intermediate><developer><neural><nvidia><work><vulkan> - Khronos Group Announces Inaugural Shading Languages Symposium
This Khronos Group press release announces the inaugural Shading Languages Symposium for February 12-13, 2026 in San Diego, co-located to run immediately after Vulkanised…
58% match
· <general><intermediate><group><khronos><slang><work> - Graphics Programming Conference 2025 - slides released
Graphics Programming Conference 2025 - slides released points to the official GPC 2025 archive of talk materials from the conference held in Breda, Netherlands.
The archive…
56% match
· <general><open><related><slang><work> - Shipping WebGPU on Windows in Firefox 141
Shipping WebGPU on Windows in Firefox 141 is a July 2025 Mozilla Gfx Team Blog post by jblandy announcing that Firefox 141 enables WebGPU on Windows after years of…
54% match
· <general><intermediate><open><standards><work><vulkan> - Shading Languages Symposium 2026: Gigi - A Rapid Graphics R&D Platform
[video] Shading Languages Symposium 2026: Gigi - A Rapid Graphics R&D Platform is a symposium talk by Alan Wolfe of EA SEED on Gigi, an open-source rapid graphics R&D and…
52% match
· <intermediate><group><khronos><open><slang> - Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace
Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace is an NVIDIA Game Developer talk by Calvin Chu on profiling and speeding up the RTX Mega Geometry SDK sample.
It…
50% match
· <developer><group><nvidia><work> - LunarG at SIGGRAPH 2025: Updates on Ecosystem and GFXReconstruct
LunarG at SIGGRAPH 2025: Updates on Ecosystem and GFXReconstruct is a LunarG announcement summarizing the company's Khronos Vulkan Birds of a Feather talks at SIGGRAPH 2025 in…
48% match
· <intermediate><ecosystem><khronos><work><vulkan> - Getting Started with Slang: Reflections API
This is an event page for a Khronos and Slang meetup talk by Theresa Foley of NVIDIA titled Getting Started with Slang: Reflections API, scheduled for about 45 to 60 minutes.
It…
48% match
· <intermediate><khronos><nvidia><slang><vulkan> - GPUGems - Chapter 38. Fast Fluid Dynamics Simulation on the GPU
Harris's GPU Gems Chapter 38 explains fast, stable 2D fluid simulation on the GPU.
46% match
· <general><intermediate><developer><nvidia><related>