Slang Shading Language Demo & Single-Source Graphics Pipeline Explained
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Adam Kraton, Kevin Napple
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Slang Shading Language Demo & Single-Source Graphics Pipeline Explained is a recorded talk by Adam Kraton, Kevin Napple, presented at NVIDIA developer channel.
Conference talk by Adam Kraton and Kevin Napple of Enduring Games on using the open-source Slang shading language for a single-source graphics pipeline, including a custom console back end. Covers compiler architecture, modular compilation, legalization, validation against platform samples, and production viability with a Borderlands 4 asset example.
It is aimed at advanced graphics programmers and matches the audience implied by Adam Kraton, Kevin Napple's other work.
The talk is a free streaming video with chapter-style pacing typical of conference or vendor recordings.
It is useful when you want practical detail beyond a title or store listing and prefer primary-source explanation from the author or maintainer.
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