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Getting Started with Slang: Reflections API

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Talk Intermediate

Theresa Foley

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Description

This is an event page for a Khronos and Slang meetup talk by Theresa Foley of NVIDIA titled Getting Started with Slang: Reflections API, scheduled for about 45 to 60 minutes.

It promises a practical walkthrough of the mental model behind how Slang reflects shader code and concrete examples for reading the reflection information developers usually need. The description also flags common caveats and pitfalls seen when teams first adopt the reflection API. Prerequisites call out GPU shader programming and Vulkan experience, with prior Slang language or reflection familiarity helpful but not required.

It is for intermediate graphics programmers integrating Slang into Vulkan tooling, material systems, or binding code. People new to Slang can follow if they already write shaders and use Vulkan.

Access is through the shader-slang.org event listing for the July 8, 2025 meetup slot; the page presents the session abstract, timing, and speaker rather than embedding a full transcript.

It is useful as a focused onboarding pointer for Slang reflection workflows when starting engine or tooling integration.