- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <shaders><intermediate><developers><examples><focused><full><rather><reflection> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <shaders><intermediate><also><developers><examples><first><focused><full> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match
· <shaders><intermediate><also><developers><examples><first><focused><full> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <code><shaders><also><examples><focused><full><prior><programmers> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
100% match
· <shaders><intermediate><common><developers><examples><first><focused><full> - Forcefield Shader Breakdown (Simple) (Cyanilux)
Simplified URP Shader Graph forcefield: transparent unlit Fresnel rim glow, front-face alpha masking, and scene-depth intersection highlights without distortion or ripples.
100% match
· <shaders><intermediate><also><developers><examples><first><focused><full> - Fractured Cube Breakdown (Cyanilux)
Step-by-step Cyanilux post on pivot baking: Blender Cell Fracture, UV-stored shard pivots, and URP Shader Graph vertex scale, rotation, and burst from a handle.
100% match
· <shaders><intermediate><developers><examples><focused><full><model><rather> - GPU Instanced Grass Breakdown (Cyanilux)
A Cyanilux URP breakdown on GPU-instanced grass: procedural draw APIs, structured buffers, Shader Graph instancing hooks, and optional indirect draws with compute frustum culling.
100% match
· <shaders><intermediate><also><developers><examples><focused><full><gpu> - Liquid Shader Breakdown (Cyanilux)
A May 2019 Unity URP Shader Graph breakdown that clips geometry by world height, fakes a liquid top with two-sided back faces, and adds foam plus optional sine wobble.
100% match
· <shaders><intermediate><also><developers><examples><first><focused><full> - Rain Effects Breakdown (Cyanilux)
Rain Effects Breakdown (July 2023) is a Cyanilux walkthrough pairing Shuriken rain with Shader Graph ripples, puddles, and rain-on-surface shaders.
Particles use stretched billboards in a scaled box with URP or Built-in unlit materials; VFX Graph is noted for URP or HDRP.
100% match
· <shaders><intermediate><also><developers><examples><focused><full><rather> - AI + RenderDoc Integration: Automated GPU Analysis
Khronos Vulkan documentation page on feeding RenderDoc capture state to an AI agent via renderdoccmd for programmatic GPU debugging.
100% match
· <code><intermediate><already><developers><examples><gpu><integration><khronos> - NoGraphicsAPI
C++20 graphics library implementing bindless GPU-pointer and descriptor-heap ideas from the No Graphics API blog and talk.
100% match
· <code><library><api><examples><gpu><pointer><shaders><slang> - Snowglobe Breakdown (Cyanilux)
Snowglobe Breakdown is a January 2023 Cyanilux post building a Unity 2021.3 LTS URP snowglobe with VFX Graph snow, Shader Graph lit particles, and a glass refraction shader.
VFX uses burst spawn, gravity, turbulence, and inverted Collide with Sphere.
96% match
· <shaders><intermediate><developers><examples><focused><full><rather><reflection> - Ultraviolet Lights & Invisible Ink (Cyanilux)
Ultraviolet Lights & Invisible Ink (Dec 2023) is a Cyanilux blog tutorial on gpu-side hidden decals in Unity URP, inspired by UV fingerprint hunts and lens-of-truth style puzzles.
96% match
· <shaders><intermediate><developers><examples><focused><full><rather><shader> - Khronos Announces Vulkanised 2027 and Real-Time Shading Symposium 2027
Khronos Group press release announcing co-located Vulkanised 2027 (February 8–10) and Real-Time Shading Symposium 2027 (February 11–12) at Howest University in Kortrijk, Belgium.
83% match
· <code><shaders><call><developers><khronos><shader><talk><vulkan> - neural.slang: A Standard Module for Inline Neural Networks in Shaders
Hot3D talk introducing neural.slang, an experimental Slang standard module for evaluating and training small neural networks inline in shaders.
79% match
· <code><library><shaders><talk><material><slang><vulkan> - The Cherno (YouTube)
Yan Chernikov's C++ and game-engine development channel, including the Hazel engine series, OpenGL/graphics episodes, and software engineering fundamentals for aspiring engine…
69% match
· <code><engine><getting><practical><started><tooling> - Foundations of Game Engine Development Vol. 1 - Mathematics
Eric Lengyel's engine-focused math volume covering vectors, transforms, Grassmann/geometric algebra, and game-engine-relevant derivations with exercises.
67% match
· <code><intermediate><engine><prior><programmers><reflections><vulkan> - How to profile the rendering - GPU profiling basics
It separates profilers from Frame Debugger and RenderDoc, which debug resources without per-draw durations.
62% match
· <examples><programmers><reading><shaders><timing> - bgfx
Cross-platform, graphics-API-agnostic rendering library in a bring-your-own-engine style.
48% match
· <code><library><intermediate><examples><integration><vulkan>