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Snowglobe Breakdown (Cyanilux)

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Cyanilux

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Description

Snowglobe Breakdown is a January 2023 Cyanilux post building a Unity 2021.3 LTS URP snowglobe with VFX Graph snow, Shader Graph lit particles, and a glass refraction shader.

VFX uses burst spawn, gravity, turbulence, and inverted Collide with Sphere. Lit Shader Graph supplies VFX-compatible alpha-clipped billboards with locked normals; C# passes Rigidbody velocity into VFX so shaking stirs flakes.

The globe is Unlit transparent with refract custom functions, sphere exit ray math, and reflection probes, approximating water-filled refraction; Sam Driver's sphere article is cited.

For intermediate URP users with Shader Graph and VFX Graph installed.

Free step-by-step screenshots on cyanilux.com for contained particles and readable glass refraction.