← All resources

Multiple Worlds, One Screen: recreating SplitFiction’s Trick in Unity

Auto-discovered

Video / channel Intermediate

Matteo, Erik

Visit resource ↗

Description

Multiple Worlds, One Screen: recreating SplitFiction's Trick in Unity is a TNTC YouTube technical breakdown by Matteo and Erik that recreates Split Fiction style multi-world splits in Unity URP.

It compares multi-camera render textures with a single-camera stencil approach, explains stencil write and test shaders, URP Render Objects layer overrides, dynamic fullscreen stencil quads driven by UI points and SDF shapes, border masking, Timeline-driven splits, and rigidbody layer filtering so collisions match the active world.

It is for intermediate Unity shader and URP developers who understand cameras, layers, and custom shaders and want multi-world compositing without one camera per world.

The video is free on YouTube; the creators also offer the full project through Patreon for supporters.

It is useful as a practical stencil cookbook for animated split-world presentation inspired by a shipped co-op title.