- Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <code><shaders><custom><fullscreen><graph><passes><render><scriptablerendererfeature> - Blur Renderer Feature Example/Template for URP / Unity 2021.2 (Alexander Ameye)
Custom Render Passes in Unity is Alexander Ameye's July 2021 ameye.dev note on URP ScriptableRendererFeature and ScriptableRenderPass boilerplate, heavily commented where Unity SRP documentation still feels sparse.
The sample applies a two-pass box blur: blit camera color to a temporary buffer, blur vertically then horizontally, with adjustable strength and downsampling.
100% match
· <code><shaders><custom><effects><passes><related><render><shader> - Custom Post Processing in URP / Unity 2021.3 (Febucci)
Federico Bellucci's May 2022 Febucci article covers custom post-processing in Unity URP on Unity 2021.x (URP 12.1.5), when volume-backed custom effects lacked clear docs.
100% match
· <code><shaders><custom><effects><graph><passes><post><postprocessing> - Rendering Realtime Caustics (Alexander Ameye)
Alexander Ameye documents a Unity real-time caustics approach using projected textures or light cookies combined with depth-aware sampling, building on his render-feature tutorials.
Explains artist controls, performance pitfalls, and when to fake caustics versus offline path tracing.
100% match
· <shaders><custom><effects><graph><related><render><shader><volume> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
100% match
· <shaders><graph><passes><post><processing><render><shader><system> - Cyanilux GitHub - URP Blit Renderer Feature
URP_BlitRenderFeature demonstrates a ScriptableRendererFeature that performs full-screen blits in Universal RP - template for custom post effects, copying buffers, or chaining pass
100% match
· <custom><effects><fullscreen><graph><post><postprocessing><processing><render> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
100% match
· <shaders><video><basics><graph><post><processing><related><render> - Depth | Unity Shader Code Basics 04
This YouTube tutorial by Daniel Ilett is part 4 of Unity Shader Code Basics.
100% match
· <shaders><beginner><video><ilett><basics><custom><effects><passes> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
98% match
· <shaders><graph><post><postprocessing><processing><shader><via><unity> - Edge detection outlines (Alexander Ameye)
Alexander Ameye's December 2024 note shows screen-space edge detection outlines for Unity 6 and Unity 2022.3+ on URP, citing stylized games such as Mars First Logistics and Rollerdrome.
A ScriptableRendererFeature adds a full-screen pass (Execute on 2022, Render Graph on Unity 6) and a Hidden/Edge Detection HLSL shader.
98% match
· <shaders><graph><post><processing><related><render><shader><unity> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
92% match
· <code><shaders><effects><graph><post><shader><via><unity> - Kink3d GitHub - kDecals
Kink3d’s kDecals library implements deferred and forward decal projection systems for Unity with material blending and depth rejection rules.
Provides runtime components and sha
92% match
· <custom><graph><render><shader><system><via><unity><urp> - Optimizing Individual Draw Calls - Game Optimization - Episode 9
[video] Optimizing Individual Draw Calls - Game Optimization - Episode 9 is an approximately 52-minute YouTube lesson by Ben Cloward in his Game Performance Optimization series.
92% match
· <code><video><episode><post><process><related><settings><shader> - BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
90% match
· <shaders><effects><passes><related><render><shader><via><unity> - Reflective materials in Block Game
Reflective materials in Block Game is a January 2026 development blog post by Eniko Fox describing a high-level matcap-based reflection system in the author's Block Game…
88% match
· <code><shaders><post><related><render><shader><system><via> - Optimizing Based On Analysis - Game Optimization - Episode 8
[video] Optimizing Based On Analysis - Game Optimization - Episode 8 is a free YouTube episode by Ben Cloward that applies prior PIX captures to concrete Unity URP and Unreal…
88% match
· <code><video><effects><episode><post><process><settings><unity> - Cyanilux
(cyanilux.com) is Cyan's personal site for free Unity shader tutorials, organized into long-form Posts and effect-focused Breakdowns with expandable screenshots.
Posts explain Shader Graph basics, depth, vertex displacement, custom URP renderer features, and render passes.
85% match
· <shaders><effects><graph><related><render><shader><unity><urp> - Lighting | Unity Shader Code Basics 06
Lighting | Unity Shader Code Basics 06 is a free YouTube video on the Daniel Ilett channel, an episode in the Unity Shader Code Basics series.
Unity Shader Code Basics episode…
85% match
· <code><shaders><beginner><video><ilett><basics><custom><episode> - Procedural Pool Balls
Shader tutorial article by Daniel Pokladek on drawing procedural pool balls with signed distance fields in Unity.
85% match
· <shaders><basics><builds><graph><post><shader><unity><urp> - Vertex Shaders & Tessellation | Unity Shader Code Basics 05
[video] Vertex Shaders & Tessellation | Unity Shader Code Basics 05 is a Daniel Ilett Unity tutorial on vertex displacement and hardware tessellation in handwritten URP-style…
85% match
· <code><shaders><beginner><video><ilett><basics><builds><episode>