- Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <code><shaders><explains><free><later><notes><shader><unity> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match
· <shaders><fragment><free><height><mesh><shader><space><uvs> - Hologram Shader Breakdown (Cyanilux)
A Shader Graph breakdown for Unity URP holograms: world-space scanlines from sine or frac, Fresnel rim, HDR additive tinting, plus optional UV distortion and glitch for quads.
100% match
· <shaders><fragment><free><shader><simple><sine><space><world> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
100% match
· <code><shaders><beginner><between><explains><free><mesh><multiple> - Jellyfish Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph jellyfish: sine vertex displacement, Y masking, Fresnel tint, and C# tentacle counter-rotation when the body turns.
100% match
· <shaders><free><mesh><shader><simple><sine><useful><vertices> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
100% match
· <code><shaders><free><mesh><multiple><shader><uvs><hlsl> - Tentacle Shader Breakdown (Cyanilux)
Tentacle Shader Breakdown is a May 2022 Cyanilux Shader Graph tutorial for Technically A Challenge (Technically Speaking Discord): a tentacle mesh wraps a movable target via vertex displacement and rotation, not tessellation.
It walks Mesh setup in Blender, TentacleInteract C# for _Radius and _InteractPos, then vertex graph steps - Smoothstep offset, Z clamp, Rotate About Axis, normal rotation, sine length scaling, and sucker pulsation.
100% match
· <shaders><displacement><free><mesh><shader><tessellation><vertex><vertices> - Vertex Displacement (Cyanilux)
Vertex Displacement is a free Cyanilux blog tutorial (updated Jan 2023) on moving vertices in Unity Shader Graph, part of the site URP breakdown collection.
It covers vertex versus fragment stages on the Master Stack, Object-space scale and offset with Time animation, and fragment-only node limits.
100% match
· <shaders><displacement><fragment><free><multiple><shader><stages><vertex> - Coordinate Systems (Learn OpenGL)
"Coordinate Systems" is a chapter in Joey de Vries' LearnOpenGL Getting Started series at learnopengl.com.
100% match
· <access><beginners><between><free><rasterizer><shader><space><vertex> - Andicraft GitHub - Particle Wrapping
Andicraft GitHub gist shares a particle wrapping utility snippet - HLSL/C# oriented notes for controlling particles when they cross volume boundaries in Unity VFX workflows.
Gis
100% match
· <access><free><notes><shader><useful><without><hlsl><unity> - ccontinisio GitHub - Toon Shader for Unity
Community learning repo - not official Nintendo content - showing how artists approximate rim-lit cel shading with HLSL/Shader Graph era tools.
100% match
· <shaders><access><free><path><shader><useful><without><hlsl> - ColinLeung-NiloCat GitHub - UnityURP-MobileDrawMeshInstancedIndirectExample
ColinLeung-NiloCat’s MobileDrawMeshInstancedIndirect example shows grass/foliage-style GPU instancing on mobile URP using DrawMeshInstancedIndirect and compute-friendly buffers.
100% match
· <code><shaders><access><free><shader><useful><without><hlsl> - ColinLeung-NiloCat GitHub - URP Toon Lit Shader Example
UnityURPToonLitShaderExample is a minimal but complete URP toon lit shader sample - thousands of stars - showing how to author a custom Lit pass in URP with cel shading controls.
100% match
· <shaders><access><free><shader><simple><useful><without><hlsl> - Cyanilux GitHub - Shader Graph To PNG
Cyanilux’s ShaderGraphToPNG Unity editor utility captures oversized Shader Graph canvases by screenshotting regions, stitching them, and exporting a single PNG for documentation or
100% match
· <shaders><access><free><multiple><shader><useful><without><hlsl> - Cyanilux GitHub - URP Shader Graph Custom Lighting
URP_ShaderGraphCustomLighting shows how to extend Shader Graph with custom lighting models in URP - custom function nodes, includes, and keyword-aware lighting loops.
Bridges Sh
100% match
· <shaders><access><free><lighting><shader><useful><without><hlsl> - JimmyCushnie GitHub - Noisy Nodes
JimmyCushnie’s Noisy-Nodes supplies extra Shader Graph nodes for procedural noise variants - useful when built-in Simple Noise nodes are insufficient for art-directed patterns.
100% match
· <shaders><access><adds><free><shader><useful><without><hlsl> - totallyRonja GitHub - Gradient Material Property Drawer
Improves artist UX for ramp-based toon lighting and VFX without external texture files or Photoshop round-trips.
100% match
· <shaders><access><adds><free><shader><useful><without><hlsl> - Unity GitHub - URP ShaderLibrary
URP ShaderLibrary folder in Unity Graphics repo contains shared HLSL includes - Lighting, BRDF, shadows, and core math used by URP Lit/Unlit shaders.
Authoritative reference whe
100% match
· <access><free><path><shader><useful><without><hlsl><unity> - Unity GitHub - URP Shaders
URP Shaders directory under Unity Graphics provides default Lit, Unlit, Particles, and utility passes shipping with Universal RP.
Template source for pass names, CBUFFER layouts
100% match
· <access><free><path><shader><shaders><useful><without><hlsl> - Cyanilux Gist - Tex2DArray Creator
Cyanilux gist Tex2DArray Creator script helps build Texture2DArray assets in Unity from numbered slices - common for texture atlasing, terrain splats, and shader array sampling.
100% match
· <access><free><height><shader><useful><without><hlsl><unity>