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ccontinisio GitHub - Toon Shader for Unity

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ccontinisio

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Description

Ciro Continisio's GitHub project from the Cyanilux gist is community fan art, not official Nintendo content. It is a Unity toon shader evoking Breath of the Wild cel shading.

Built with Shader Graph on URP plus small custom HLSL lighting nodes (Cyanilux-style patterns): hard shadow bands, stylized specular, rim and lateral shine, normals, alpha clip, emission, and fog.

For intermediate URP Shader Graph users on Unity 2021.2+ with URP 12+. Supports Forward, Deferred, and Forward+; not HDRP. Dynamic meshes only; baking may need custom work.

Import the Shaders folder and tune cutoff, shadow floor, and rim. Unite Copenhagen 2019 Shader Graph talks and the author's site and Asset Store package show the same look in motion.

The listed GitHub URL returns 404 today; related public READMEs still document the shader. Often cited as a practical Zelda-like cel reference in Unity.