- BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
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· <intermediate><developers><free><reference><site><understand><want><writing> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <code><covers><documentation><free><gpu><kernel><online><project> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
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· <intermediate><aimed><authoring><browser><developers><features><free><project> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <intermediate><already><browser><developers><free><maintained><reference><site> - Half-Edge Data Structure
The flipcode archives article from August 2000 explains the half-edge b-rep for triangle meshes.
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· <intermediate><already><navigation><static><suits><understand><without><write> - Physically Based Rendering
Alex Tardif’s Physically Based Rendering page is a practitioner-oriented explainer of energy-conserving shading terms - diffuse, specular, Fresnel, and microfacet models - for real
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· <intermediate><already><canonical><comparison><cover><developers><documentation><free> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
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· <intermediate><aimed><developers><free><site><want><without><write> - Andicraft GitHub - Particle Wrapping
Andicraft GitHub gist shares a particle wrapping utility snippet - HLSL/C# oriented notes for controlling particles when they cross volume boundaries in Unity VFX workflows.
Gis
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· <intermediate><developers><free><online><open><source><useful><want> - Andicraft GitHub - VolumetricFog-URP2022
Andicraft’s VolumetricFog-URP2022 repository implements a URP-compatible volumetric fog effect for Unity 2022-era pipelines, with sample scene and shader/renderer setup.
Documen
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· <intermediate><developers><free><online><open><source><useful><want> - ccontinisio GitHub - Toon Shader for Unity
Community learning repo - not official Nintendo content - showing how artists approximate rim-lit cel shading with HLSL/Shader Graph era tools.
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· <intermediate><browser><developers><free><online><open><source><useful> - ciro-unity GitHub - BotW-ToonShader CustomLighting.hlsl
Focus file is the HLSL include implementing ramp-based diffuse/specular response reusable across passes.
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· <intermediate><developers><free><online><open><source><useful><want> - ColinLeung-NiloCat GitHub - UnityURP-MobileDrawMeshInstancedIndirectExample
ColinLeung-NiloCat’s MobileDrawMeshInstancedIndirect example shows grass/foliage-style GPU instancing on mobile URP using DrawMeshInstancedIndirect and compute-friendly buffers.
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· <code><api><developers><free><online><open><project><source> - ColinLeung-NiloCat GitHub - URP Toon Lit Shader Example
UnityURPToonLitShaderExample is a minimal but complete URP toon lit shader sample - thousands of stars - showing how to author a custom Lit pass in URP with cel shading controls.
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· <intermediate><developers><free><online><open><source><useful><want> - ColinLeung-NiloCat GitHub - URP Unlit Screen Space Decal Shader
UnityURPUnlitScreenSpaceDecalShader demonstrates projector-style decals in URP using screen-space or unlit decal patterns compatible with the forward renderer.
Shows mesh/decal
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· <intermediate><developers><free><online><open><source><useful><want> - Cyanilux GitHub - Shader Graph To PNG
Cyanilux’s ShaderGraphToPNG Unity editor utility captures oversized Shader Graph canvases by screenshotting regions, stitching them, and exporting a single PNG for documentation or
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· <intermediate><developers><free><online><open><source><useful><want> - Cyanilux GitHub - URP Grass Geometry Shader
URP_GrassGeometryShader sample implements grass blades via geometry shader stage (where supported) wired for Universal RP projects.
Documents mesh generation on GPU, wind parame
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· <intermediate><developers><free><online><open><source><useful><want> - Cyanilux GitHub - URP Shader Code Templates
URP_ShaderCodeTemplates collects starter HLSL files matching URP pass conventions - Lit, Unlit, depth-only, and meta passes - so authors avoid blank-page errors when writing custom
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· <intermediate><developers><free><online><open><source><useful><want> - Cyanilux GitHub - URP Shader Graph Custom Lighting
URP_ShaderGraphCustomLighting shows how to extend Shader Graph with custom lighting models in URP - custom function nodes, includes, and keyword-aware lighting loops.
Bridges Sh
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· <intermediate><developers><free><online><open><source><useful><want> - Harry-Heath GitHub - URP Decal Node
Harry-Heath’s URP-Decal-Node project adds or documents a Shader Graph node/workflow for decal projection in Universal RP - simplifying artist-authored projected details.
Targets
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· <intermediate><developers><free><online><open><project><source><useful> - JimmyCushnie GitHub - Noisy Nodes
JimmyCushnie’s Noisy-Nodes supplies extra Shader Graph nodes for procedural noise variants - useful when built-in Simple Noise nodes are insufficient for art-directed patterns.
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· <intermediate><developers><free><online><open><source><useful><want>