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Cyanilux GitHub - URP Grass Geometry Shader

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Library / Codebase Intermediate

Cyanilux

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Description

Cyanilux publishes URP_GrassGeometryShader as a GitHub example of geometry-shader grass for Unity Universal RP, derived from IronWarrior's built-in pipeline reference.

Blades are generated on the GPU with main-light lighting, shadow receive and cast, WindStrength sway, optional distance-based blade detail, and uniform tessellation per the README.

Intermediate authors study URP HLSL wiring here; geometry stages are missing on many mobile GPUs, so shipping teams often move to instancing after reading the sample.

Clone into a URP project, read the README for URP-only scope and wind limits, and pair it with Cyanilux tutorials on handwritten URP shaders.

The repo is a teaching reference, not a foliage product, and appears on Cyanilux resource lists when comparing geometry grass to indirect draws.