Better Tile Breakup - Terrain Shaders - Episode 7
Ben Cloward
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Better Tile Breakup - Terrain Shaders - Episode 7 is a Ben Cloward tutorial on a stronger method for breaking terrain texture tiling than the rotation approach from earlier in the series.
It builds an Inigo Quilez-style dual-sample breakup with gradient mip inputs, procedural UV offsets, and a blend mask refined by texture luminance contrast. The walkthrough creates a Unity Shader Graph subgraph first, then ports the idea to Unreal at similar cost to the weaker episode 4 method.
It is for intermediate technical artists making terrain materials in Unity or Unreal. Prior episodes help, but the graph steps are shown on screen.
The video is free on YouTube at about 50 minutes, with playlist and Shadertoy references in the description.
It is useful when repeating terrain textures still read as tiles and you need a practical dual-sample breakup near the cost of simpler UV tricks.
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