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Optimizing Based On Analysis - Game Optimization - Episode 8

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Video / channel Intermediate

Ben Cloward

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Description

[video] Optimizing Based On Analysis - Game Optimization - Episode 8 is a free YouTube episode by Ben Cloward that applies prior PIX captures to concrete Unity URP and Unreal Engine editor settings rather than guessing which knobs to turn.

It reviews long shadow, SSAO, MSAA, motion-blur, depth-of-field, bloom, and stop-NaNs blocks in a Unity capture, then reduces shadow map resolution and max distance, disables weak post effects, switches MSAA to SMAA, prefers Forward over Forward+, and turns off GPU Resident Drawer when it does not help. On an Unreal Fab dark-ruin scene it tunes Nanite max pixels per edge, Lumen quality, MegaLights sample and downsample settings, and bloom, then re-measures FPS and PIX timelines.

It is for intermediate Unity and Unreal developers who already know how to capture with PIX. The video stresses analyzing your own scene first instead of copying these exact settings.

Access is a free YouTube recording in the Game Optimization playlist with editor and profiler walkthroughs.

It is useful as a worked example of profile-first shadow and post-process cuts that turn analysis into measurable frame-time wins.