- How to properly profile your game
Opening stories show GPU-bound teams celebrating CPU particle wins, camera-angle skew in captures, and missed spike frames.
100% match
· <optimization><captures><drawer><fps><gpu><profiler><resident><wins> - Optimizing whole frame - case study
Every pass uses a fixed camera angle, DX12, and Nsight Graphics so frame comparisons stay apples-to-apples.
100% match
· <optimization><intermediate><bloom><captures><editor><forward><frame><msaa> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <intermediate><based><depth><developers><free><game><rather><scene> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match
· <intermediate><based><bloom><developers><first><free><post><rather> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <code><example><forward><free><prior><rather><sample><scene> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match
· <intermediate><based><developers><example><free><pixels><post><rather> - Fog Plane Shader Breakdown (Cyanilux)
Shader Graph tutorial for unlit fog planes on quads that sample scene depth for vertical fog and doorway fades, with simple and accurate reconstruction paths in Unity URP.
100% match
· <intermediate><based><depth><developers><effects><free><post><rather> - Forcefield Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph forcefield: Fresnel edges, depth intersections, Scene Color refraction, noise distortion, and impact ripples via custom HLSL and C#.
100% match
· <intermediate><depth><developers><first><free><help><post><rather> - Portal Shader Breakdown (Cyanilux)
Portal Shader Breakdown (May 2019) is a Cyanilux Shader Graph walkthrough for a wormhole portal on a flat unlit quad.
100% match
· <intermediate><based><developers><distance><free><pixels><rather><sample> - Sprite Glow/Outline Shader Breakdown (Cyanilux)
Sprite Glow/Outline Shader Breakdown is a March 2020 Cyanilux article for URP Shader Graph on 2D sprites.
100% match
· <intermediate><based><developers><distance><effects><field><free><rather> - Fast Subsurface Scattering (John Austin, May 2020)
John Austin's May 2020 johnaustin.io post adds subsurface scattering to Unity's Universal Render Pipeline for a soft Oculus Quest VR look under tight mobile fill-rate limits.
Instead of deferred light-buffer blur, he uses forward wrapped diffuse from a Journal of Graphics Tools paper, with Valve-style wrapping, normalization, and a custom HLSL LightingSubsurface pass.
100% match
· <intermediate><access><fps><free><game><pixels><scene><time> - ColinLeung-NiloCat GitHub - URP Toon Lit Shader Example
UnityURPToonLitShaderExample is a minimal but complete URP toon lit shader sample - thousands of stars - showing how to author a custom Lit pass in URP with cel shading controls.
100% match
· <intermediate><access><developers><example><free><sample><time><useful> - JimmyCushnie GitHub - Noisy Nodes
JimmyCushnie’s Noisy-Nodes supplies extra Shader Graph nodes for procedural noise variants - useful when built-in Simple Noise nodes are insufficient for art-directed patterns.
100% match
· <intermediate><access><based><developers><free><sample><time><useful> - Unity GitHub - Graphics
Unity-Technologies/Graphics monorepo hosts URP, HDRP, Shader Graph, and core render pipeline packages - canonical HLSL, C# renderer code, and sample projects.
Primary upstream f
100% match
· <intermediate><access><developers><free><process><sample><time><useful> - Mixture
Blend of Substance-like workflow with Unity integration; active open-source development on GitHub.
100% match
· <intermediate><access><based><developers><free><sample><time><useful> - Differentiable Voronoi Ray Tracing Beyond Rasterization Speeds
Differentiable Voronoi Ray Tracing Beyond Rasterization Speeds.
100% match
· <code><optimization><depth><effects><field><fps><per><quality> - Rain Effects On Terrain - Terrain Shaders - Episode 18
Rain Effects On Terrain - Terrain Shaders - Episode 18 is a Ben Cloward YouTube tutorial adding rain puddles, ripples, and droplets to a Unity terrain Shader Graph series.
It…
100% match
· <intermediate><video><cloward><already><ben><effects><engine><episode> - Gyms, Zoos, and Museums: Your documentation should be in-game
Gyms, Zoos, and Museums: Your documentation should be in-game is a January 2026 written version of Robin-Yann Storm's conference talk on keeping game docs inside the editor and…
100% match
· <intermediate><concrete><editor><free><game><instead><unreal><useful> - Catlike Coding
Jasper Flick's long-running Unity and Godot tutorials, including the Rendering series on pipelines, lighting, and shader techniques.
90% match
· <code><distance><editor><first><forward><map><pixels><unity> - Profiling the GPU in Unity Editor
The workflow targets Windows with DirectX 11 or 12 and an NVIDIA GPU (the author uses an RTX 3060).
90% match
· <optimization><concrete><editor><game><profiler><settings><unity>