Mixture
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Mixture is a node-based procedural texture tool built in Unity by Antoine Lefèvre on GitHub under the MIT license. It installs as com.alelievr.mixture via OpenUPM or Git URL, with docs on GitHub Pages.
GPU graphs generate textures in real time with a Substance-like workflow inside Unity. The README covers Shader Graph hooks, a C# API, Custom Render Textures across pipelines, HDRP prefab capture, variants, fractals, fluids, and normal blending.
It targets intermediate Unity users who enable preview packages and scoped registries. Unity 6000 is the current baseline; older editors use earlier releases.
Docs include getting started, a node library, examples, known issues, and custom shader node guidance. Support uses GitHub Issues, Discussions, Discord, and Trello voting.
Active development makes it a frequent cite in Unity texture threads and curated shader resource lists.
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