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Gyms, Zoos, and Museums: Your documentation should be in-game

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Robin-Yann Storm

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Description

Gyms, Zoos, and Museums: Your documentation should be in-game is a January 2026 written version of Robin-Yann Storm's conference talk on keeping game docs inside the editor and playable content.

It argues that out-of-date Confluence and Slack docs lose to telephone games, then defines Gyms for movement and animation metrics, Zoos for asset and system showcases, and Museums for curated feature exhibits, with automation examples such as Generate Asset Zoo. Examples cite Counter-Strike, Unreal cloth, and Godot AssetPlacer.

It is for intermediate tools, UX, and content pipeline designers who can ship editor levels and want documentation that stays near the content.

The page is a free illustrated essay with an embedded talk video from conferences including Godotfest 2025.

It is useful as a concrete naming and workflow model for in-context documentation instead of separate design docs.