Filtering -vs- Graphics Round 3
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Neokineogfx
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[video] Filtering -vs- Graphics Round 3 is a short roughly three-minute YouTube follow-up by Neokineogfx after the Filtering -vs- Graphics Round 2 talk.
The description frames it as a micro-optimization pass on the filter kernel discussed in the previous episode rather than a full new topic. It stays focused on tightening that kernel once the broader filtering-versus-triangle-rendering ideas are already on the table.
It is for intermediate shader programmers who watched Rounds 1 and 2 and want the incremental kernel tweak without another long lecture.
Access is a free YouTube short talk with a brief written description and the same Neokineogfx channel context as the earlier rounds.
It is useful as a compact addendum when you already implemented the prior filter discussion and need the follow-on micro-optimization notes.
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